sfinv_unified_inventory - Forum, github - Adds unified inventory features to sfinv.sfinv_buttons - Forum, github - Simple Fast Inventory Buttons.sfinv - simple&fast inventory (default).easy crafting table - Forum github - shows possible output-items for stuff in the input-area.crafting guide - search & show all available recipes, and sets up the crafting grid.simpleprotection - protection-sticks claim an area (eg.blockprotectnodes: Forum, source - protects the map-block where the protector-block is placed.basic_protect: Forum github by rnd - protection-blocks are placed at fixed positions in a grid.Protector Redo: Forum github by TenPlus1 - protects an area around the protector-block.Players can protect arbitary sized areas, with /setpos1, /setpos2, /protect myarea areas: Forum github - "advanced area protection mod based on node_ownership".cornernote's Towntest - Forum Github Doku-Wiki.HybridDog's we_undo - experimental undo for WorldEdit. Worldedit - Forum github - Anleitung_WorldEdit - chatcommands, Tutorial.minetestmapper - forum, github - produces an image of the explored area of the mapĬlient-side mods, new since minetest 0.4.16 / 0.5.0.9 Bugs / Ideas/Suggestions/FeatureRequests.5.2 Admin, World-building & maintenance.I managed to learn hiragana and start learning katakana and then minetest. Sfan5: as in putting textures one on top of another How does texture overlapping work in minetest's API? Such as RedPower2-esque blocking of certain input sides It's nice as I will easily be able to easily define every single gate i wanted to defineĪnd I wrote the API in a way that will let me add features to gates later I will also rework it into a few helper functions Textures are all mesegates_0.png and _1.png, the side and bottom is unified This is what the API currently looks like Wooldoor: Calinou, the "," in Lua, world champion at hide and seek "10:40:56: ACTION: Server: cerfsquare399 supplied empty password" Wooldoor: Anyway, I just disabled the GUI thing Thanks, Megaf, but not even the 'About' button works Wooldoor: you need to select the area first It shows up, but when I click the buttons nothing happens. Walking to the shop this morning, and i can easily majorly refactor the tanks and jukeboxīut i'm not bothering, in case it fucks up :) Refactoring my gate implementation into an API for easily adding gates Megaf: ok, ill be on the way but ~16:30 UTC I-ll online again. Tuorwork: I will be happy and guiding you Ok so i'll see this evening if i can join a server to watch how it looks. Well, the simplest thing is to visit a serverĪnd pipeworks are really cool too /pipeworks/ You can visit VanessaE's server if you want to see that. How can i have a look how minetest function? "like this is minetest" Tuorwork: yes, mesecons are quite powerful You can actually program microcontrollers Tuorwork: yep, It's even cooler than redstone Is there anyway to change an abm interval dynamicly?įinally! (fixed TBM so it's not a sub repo anymore)īasically, git rm -rf -force * & git add * & git commit -m "commit" There's a server on the server list that is "lying" about it's user count Ofc for that feature you will need up to date game Unified Inventory is updated with waypoints support GIT: maciej.kasatkin commited to minetest/minetest: Bugfix: make waypoints respect camera offset 6f511b1d05 T09:03:37+02:00 I'm up longer than evergreen and he's in the US What "Congestion control parameters" in nf do? I found a mountain in the world we were in made of stone
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